Development Of Learning Media Based On GamificationWith Baamboozle Class 5 Primary School

Authors

  • Fahmi Abdul Mughni Universitas Muhammadiyah Malang Author

DOI:

https://doi.org/10.22219/0325ac92

Keywords:

Gamification, Baamboozle, Mathematics Learning, Flat Buildings, Student Motivation

Abstract

 The purpose of this research and developm ent is to develop gamification-based learning media with Baambozzle media on the material of calculating the circumference of flat shapes for 5th grade elementary school students. This study uses the 4-D method with four steps, namely: 1) define stage , 2) design stage , 3) develop , 4) disseminate . The place of this research is at SD IT Darul Fikri Patrol. The trial subjects were applied to 30 fifth grade students at the elementary school. Data collection through student response questionnaire sheets. Data analysis techniques using descriptive qualitative to find out students’ responses. The product of the development is Gamification-based learning media with Baambozzle Keliling Bangun Datar material. Then the response obtained an average score of 88% or in the very feasible category. Based on the results obtained, it can be concluded that learning media is based on media Baamboozle on the material on the circumference of flat shapes is very suitable for use as a medium Mathematics learning. 

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Published

2026-06-15 — Updated on 2026-06-15

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