Quizzz Game Media In Learning Mathematics ToImprovement Learning Outcomes Mathematics StudentVocational School Muhammadiyah Lebaksiu

Authors

  • Aedi Mustopa Universitas Muhammadiyah Malang Author

DOI:

https://doi.org/10.22219/16cetr76

Keywords:

Quizizz, learning outcomes, CAR.

Abstract

 This study aims to examine the impact of using the Quizizz application in mathematics learning on student learning outcomes at SMK Muhammadiyah Lebaksiu. Using the Classroom Action Research (CAR) method, the results indicate that students’ learning outcomes improved from a 24% success rate in the pre-cycle to 100% in the second cycle, with average scores increasing from 58 to 86.4. Additionally, student responses to the learning process increased from 52.4% to 83.46%. These findings demonstrate that Quizizz is effective in creating interactive, engaging learning experiences and enhancing student motivation. 

Downloads

Published

2026-06-15