Quizzz Game Media In Learning Mathematics ToImprovement Learning Outcomes Mathematics StudentVocational School Muhammadiyah Lebaksiu
DOI:
https://doi.org/10.22219/16cetr76Keywords:
Quizizz, learning outcomes, CAR.Abstract
This study aims to examine the impact of using the Quizizz application in mathematics learning on student learning outcomes at SMK Muhammadiyah Lebaksiu. Using the Classroom Action Research (CAR) method, the results indicate that students’ learning outcomes improved from a 24% success rate in the pre-cycle to 100% in the second cycle, with average scores increasing from 58 to 86.4. Additionally, student responses to the learning process increased from 52.4% to 83.46%. These findings demonstrate that Quizizz is effective in creating interactive, engaging learning experiences and enhancing student motivation.
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Copyright (c) 2025 Aedi Mustopa (Author)

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