Gemification as an Innovative Approach to IncreaseStudents’ Motivation and Participation in Al Islam andKemuhammadiyahan (ISMU) Learning

Authors

  • Ali Yusuf Syakir Universitas Muhammadiyah Malang Author

DOI:

https://doi.org/10.22219/r2ppd268

Keywords:

Gemification, Al Islam and Kemuhammadiyahan (ISMU), learning motivation, student participation, innovative learning

Abstract

Gemification is a learning approach that integrates game elements into non-game elements, in this case, namely learning Al Islam and Kemuhammadiyahan (ISMU), gamification of learning is in an effort
to solve several ISMU learning problems which have an impact on the lack of student interest in ISMU
lessons. This study aims to analyze how the gamification of ISMU learning in increasing the motivation
and participation of students at SD Muhammadiyah 5 Jakarta. The method used is a qualitative approach with a case study, through observation and interviews. The results of this study confirmed that the
application of game elements such as ice breaking, edu games and game tasking in learning Al Islam and
Kemuhammadiyahan (ISMU) led to increased student motivation and participation in participating in
learning. The conclusion of this study is that gemification can be an innovative and effective learning
strategy to foster the spirit of learning religion that is fun and meaningful.

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Published

2026-04-04